Designing a gamified app to help users manage screen time and efforts

In this case study, I’ll discuss the negative impact of using smartphones excessively in our lives and how we can address this issue with Focusly-A screen time management app.

Most respondents are full time employees, while others are students or job seekers. Most people don’t keep track of how much time they spend looking at screens, but those who do mostly reported

Project background and goals

In today’s fast-paced world, students, job seekers, and employees are bombarded with distractions from all sorts of gadgets, especially smartphones. They often find themselves glued to their phones, always checking notifications, messages, and scrolling through short content for short term rewards.

This addiction leads to decreased productivity and attention span, as they easily get distracted and waste precious time. As a result, they feel guilty, exhausted, and anxious about the time they’ve lost, which can hold them back in their studies, job hunting, or at work. Help users manage their phone usage and improve their overall well-being and productivity.

Problem Discovery

Defining the problem statement

In today’s fast-paced world, students, job seekers, and employees are bombarded with distractions from all sorts of gadgets, especially smartphones. They often find themselves glued to their phones, always checking notifications, messages, and scrolling through short content for short term rewards.

In this case study, I’ll discuss the negative impact of using smartphones excessively in our lives and how we can address this issue with Focusly-A screen time management app.

Most respondents are full time employees, while others are students or job seekers. Most people don’t keep track of how much time they spend looking at screens, but those who do mostly reported

Problem Discovery

Focusly incorporates a reward point and level-based gamification model inspired by games like PUBG.

Users receive reward points for various actions such as onboarding, completing setup, session completion, mood logging, and meeting screen time goals, which are then used to level up.

Users can engage in global or local competitions with friends to climb the leaderboard. The leaderboard resets weekly for fairness, but user levels persist to reflect ongoing progress.

Spending less time on distracting apps and completing more focus sessions enhances users’ chances of reaching the top positions on the leaderboard.

Problem Discovery

In today’s fast-paced world, students, job seekers, and employees are bombarded with distractions from all sorts of gadgets, especially smartphones. They often find themselves glued to their phones, always checking notifications, messages, and scrolling through short content for short term rewards.

This addiction leads to decreased productivity and attention span, as they easily get distracted and waste precious time. As a result, they feel guilty, exhausted, and anxious about the time they’ve lost, which can hold them back in their studies, job hunting, or at work. Help users manage their phone usage and improve their overall well-being and productivity.

Kai Michaelson| Product designer

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Kai Michaelson| Product designer

Email

Instagram

Linkedin